As Menidi'ath is a completely different planet than ours, it is only natural that the animal world is very different. Many of the animals have been deliberately evolved by the Keepers, to serve as experiments, whereas others are accidental offshoots to planned species.
One of the main differences between earth (Telloni'ath) and Menidi'ath is that the evolutionary branch which resulted in ordinary reptiles and birds is completely missing, chainging the different ecological systems in the world quite a lot.
Another major difference is the existence of other animal classes, that are built and function very differently from what we are used to. In time, you will find a list of these other classifications of animals below.
This class of animals is an extremely broad one, but they all share one mode of reproduction. Instead of reproducing by coupling, these animals spew up a substance of genetic material, which mixes with the substance of others in their species. In time, this sludge spawns offspring with a great genetic diversity. Since this gives them a biological advantage over other animals with less genetic variance, these animals are the most widespread on Menidi'ath, next to invertabrae.
This class of animals is an early offshoot from the arthropod/insect phylum. As such, they bear a resemblance to insects, but are capable of growing far larger. They are, however, a phylum that are slowly going extinct.
BATS Bats are one of the most common flying animals in Menidi'ath, having spread over most of the world. They've evolved a bit differently than on earth, and as a result, the range of species is quite a bit wider.
BJURGS The bjurgs are large, lumbering animals, that may seem to be quite ferocious, but in reality they are quite quite friendly, unless their young are threatened. Some have even succeeded in domesticating them to some extent, though their use as a work animal is somewhat limited. The fact that their meat tastes quite bad does not make things much better.
BLOODCATS Bloodcats are a small, predatory animal with a coat that at first seems pitch black, but in the right light you can see a dark blood red tint in it. In the past they were a common pet among the higher parts of seran society, but they are more uncommon these days.
(Concept by Linn Wilhelmsson)
CHITTERWING These elusive creatures soar high in the skies, carried on glimmering wings across the world. Many hunt them for their beautiful wings, which are highly sought after for crafts of different kinds, but catching them is easier said than done.
EMBERSQUEEK These small animals may look quite harmless, but can cause quite a lot of devastation. As they lay their eggs (they are monotremes, mammals that lay eggs) in the ground, they spew a substance that catches fire once in contact with oxygen. The resulting fire provides the eggs with the warmth and soil that they need to hatch. But it also causes more than its share of bush fires and forest fires, meaning that many hunt down the embersqueeks to prevent their land from being burned down. Their fur is also quite sought after, as it is completely fireproof.
(Concept by Ludwig Sandbacka)
FESTERFANG One of the many pests in the wilderness that can cause great harm to careless travelers. These animals are not dangerous in themselves, as they mostly eat carcasses. But their bites can be quite dangerous, as they carry many diseases. Even worse is the growths that often follow a bite, when small sacks start growing in the wound left by the bite. If these sacks are allowed to grow, the offspring of the festerfang start growing within them, and soon start eating their way out, often causing limb loss or death. Disinfectants and life sorcerers or, if all else fails, cutting off the infected flesh can prevent the growths.
FLOATERS These odd creatures float with the winds across the world, occasionally attaching themselves to trees or other vegetation. They mostly feed on plants of different kinds, but smaller individuals can also feed on animals in rare cases. Like similar species, it floats by using an internal organ filled with gas. Though many try to hunt them, they are completely inedible due to a horrid taste out of your worst nightmare.
GALGOTH These giants of the sea are the scourge of all seafaring ships, often attacking without provocation or warning. Large ships may escape with only severe damage, but the galgoth's massive jaws and ridged, almost saw-like spine can easily wreck any smaller vessel.
MISTWING These flying creatures inhabit the southern jungles around Fal Narn. They are shy to creatures bigger than them, but they befriend children and also those who carry flutes that produce the same sound as they do. Their colors adapt to the wilderness around them. They are about the height of a child and they glide through the air, surfing the air thanks to the gas pockets they have inside their rib cage.
By Irene Olive Puerta
RUSSES Though imposing at first, these massive beasts are actually quite placid and easily tamable. They mostly exist in the northern seas, and the serans make great use of them as pack animals to transport goods through waters that would be too hazardous for boats.
SCROFFS These tiny, hairy and perpetually grumpy animals are one of the most common animals in Menidi'ath, mostly because of their extreme procreational skills. They sound just as grumpy as they look, but are very friendly. Though you should be very careful about keeping them as pets, since one single encounter with a wild scroff may be the difference between one and twenty scroffs.
SKYCRAWLERS Though related to the ordinary floaters, these little animals are ever so slightly more intelligent. They are easily startled, so catching one in the wild is quite hard. But with a little care you can get them to trust you, and some people even have feeding posts in their gardens to attract them. When the skycrawlers get old, their shells get harder and harder, to the point where they can no longer fly, at which point they start dying. These shells, in good condition, can be quite valuable.
(Concept by Ludwig Sandbacka)
STEPPEDRIFTER These gentle giants are more akin to moving hills than animals, but are nonetheless alive. Slowly, they make their way across the northern plains of the Rakkhari realm in search for food, as they have for countless generations. They are regarded as sacred by the people of the plains, who guard them against all those who would wish them harm, and some have even build small communities on top of a drifter, traveling with it wherever it goes.
STORMBOLTS Every once in a while when massive thunder rolls in those that are lucky can catch sight of the colossal stormbolts - massive beasts that swarm in the harshest of thunderstorms. Some say that there seems to be a certain intelligence in their behavior, while others only see them as terrors that steal away cattle and scare the living daylights out of the populace. But no one can deny the majesty of their stormdances high up in the clouds as lightning crashes all around them.
SWAMPHORNS While the Javenians keep these beasts for their milk and meat to some extent, they mostly exist in the wild throughout the Yadeshi swamplands. Domesticated animals are quite placid and friendly, but wild ones can be extremely dangerous if they feel threatened. Their horns are also used for traditional Yadeshi jewelry, though to a lesser extent than in the old days before the Yadeshi became a part of Javenna.
(With contribution by Ludwig Sandbacka)
ULOXES These sturdy beasts are the most common work animals in the Rakkhari commonwealth, as well as the standard steed for the military. Though hard to tame for riding, they can be trained to be very disciplined and fearless steeds, capable of wearing heavy armor. Some types of these creatures grow a winter coat, which is very useful for making textiles.
Copyright Zacharias Holmberg unless otherwise noted.